By acidyo on Skatehive
Some things we've been thinking about the future of @holozing and player earnings I wanted to discuss in this post, which both rewards those being active in different ways and ensure's there's "something to lose" were they to start doing things we deem unfair towards other players. This is something I've been thinking about quite a lot looking at web2 games, let's take for instance counter strike global offensive/cs2. They have an xp system where playing games grants you xp, it's limited by how much xp you can earn per week as to not have players play just for the levels which is a good thing. Then there's rewards in terms of loot boxes or very low odds for good weapon skins, most of the time it's junk. The loot boxes require keys to open, keys can only be attained from purchasing this from Valve directly and those loot boxes have of course higher chance for better skins, albeit still not great. This encourages gambling in a way but not going to get into that in this post. The reason I