By danielcarrerag on Skatehive
I’ve been playing Assassin's Creed Mirage for a while now, and it’s been a great experience. Having played several entries in the franchise, I consider myself a fan and an experienced player, which gives me the grounds to say that this is a fantastic game because it truly returns to its roots. I know there are plenty of Assassin’s fans in this community, so I’m sure you’ll understand what I mean. If there’s one thing about this saga, it’s that every game has its own touch of "originality," so to speak. If you don't believe me, just look at how character actions and button mappings change from one game to the next. Beyond that, there are many recurring elements that some might find tedious to experience again, but for others—like me—they never get old. One of those is the viewpoints. For me, it’s one of the most original ways in gaming to reveal a map and get a clear overview of how to progress. If Ubisoft excels at anything in Assassin's Creed, it’s the setting. It’s well known that th