By web-gnar on Skatehive
ive been at this for what feels like 20 hours now. im trying to make fisheye shader for the @stoken.quest game so i can re release it on the new skatehive website. im taking time to write this post instead of fix the problem because i need a break and maybe it will help me figure out what im trying to do. i got the keyboard press to move the red dot (center of the buldge) but somethings not right. when the red dot is 75% across the screen, the fisheye's proportions are correct. when the red dot is all the way to the left. so is the furthest left side of the screen. its in the viewport `` centeruvx: 0 ` 3 . when the red dot is all the way to the right. the right side of the screen is not in the viewport. ` centeruvx: 1 `` center uv x = 1 is where the buldge is probably the most uniform, even though i cant see the right side of it. something isn't centered and i don't know what that is. something is not being accounted for. what i want to do is take how it looks-- with center uv_x : 1 an